Cathedral World

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Product Description

A competitive strategy game that is also a work of art, a conversation piece and a teaching aid. Played in the same manner as our award-winning Cathedral game, each opponent tries to fit their 14 monuments within the walled city. This newest edition features 28 instantly recognizable monuments from around the globe. Skilled players position their structures to create inner territories and block their opponent from gaining ground. Surround your adversary's building and reclaim that land. Victory is your goal. 

                   
Includes:
1 walled board , 28 polystone monuments, 1 people piece, instructions

Age: 8+

Number of Players: 2


Rules of Play - They might seem simple but this is a tactical strategy game that will challenge the best of us.

1. The object of the game is to place all your buildings within the walls of the city while preventing your opponent from doing so.
2. A move consists of placing a building anywhere in the city so that it is lined up with squares.
3. If you are playing with the bright buildings, you commence the game by placing the “People” anywhere within the city. Your opponent playing with the brown pieces makes the first and each alternative move.
4. If you completely enclose a part of the city with your buildings alone or with your buildings and the wall, this part of the city becomes your property and your opponent may not place any of her/his buildings within it. The buildings must meet wall to wall. A corner to corner contact is not acceptable. Your opponent may claim space in the same way. You may not use the
“People” as part of the boundary to enclose the claim space. Neither you or your opponent may claim space on your first move. (See notes 1, 2 & 6)
5. If you enclose and therefore isolate one and only one of your opponent's buildings or the “People”, you may remove it and claim the space enclosed. The building must be removed immediately after the move during which it was enclosed otherwise it must remain where it is and the space is still available to your opponent. Your opponent's building may be replayed in a later move but the “People”, once removed, is not replaced for the remainder of the game. If you enclose two or more buildings, one of which may be the “People”, then none of the buildings may be removed and the space is still available to your opponent. (See notes 3, 4, & 5)
6. The game ends when no further moves can be made by either player.
7. The winner is the player who succeeds in placing all of her/his buildings within the city while preventing her/his opponent from doing so. If neither player succeeds in doing this then the player whose unplaced buildings would occupy the least number of squares is the winner otherwise the result is a draw.
8. If a series of games is played, the players alternate in making the first move. At the end of each game players are awarded points equal to the number of squares their unplaced buildings would cover. The winner of the series is the player with the smallest total of points.


Some strategy hints:

A Concentrate on claiming space in the early stages of the game.
B Play your largest buildings first.
C Be careful not to let any of your buildings get captured.
D Never play your buildings in your own space while there is unclaimed
spaces available.
E Never give up until the last building is played.



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